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This asset does not come with a script to change the wall colors but it does support it which means you can easily implement your own script. Below you’ll find all the information necessary to implement your own script. Wall colors are controlled through an interior entityset wall_tint paired with a tint palette texture. Setting a color index tells the game which row of the palette to sample. wall_tint is already active by default in the interiors ymap, so you generally don’t need to call ActivateInteriorEntitySet.

Colors

interior locations