# Installation Source: https://docs.zydrec.com/installation ## Dependency Required Remember to install **zydrec-mapdata** if you want functional doortuning and door audio :) Download the assets from your [CFX Portal](https://portal.cfx.re/assets/granted-assets). It's important you download **both** the Map data & the product. Extract the assets into your server resources folder. Ensure the assets in your server.cfg and start the server. # Additional steps If you are only streaming a single `doortuning.ymt` file after installation, you can ignore the steps below. It is best practice to stream **one** `doortuning.ymt` file on your FiveM server to manage all custom door settings. This file replaces a default game meta file, so streaming multiple `doortuning.ymt` files can cause conflicts. All door, garage, and gate modifications must be merged into a single file within one resource. Each resource’s documentation should include a *doortuning* section with detailed instructions. For example: [zydrec-littleseoul/doortuning](https://docs.zydrec.com/zydrec-littleseoul/doortuning). # All done! You're finished installing the assets. If you have any questions or need help installing the assets, visit our [discord](https://discord.gg/zhjdFVVAWG). # Doortuning Source: https://docs.zydrec.com/selfstorage/doortuning In order for the doors & gates to behave correctly, you would need to install a `doortuning.ymt` file. The file can be found in `zydrec-mapdata` resource. If you're only streaming **one** `doortuning.ymt` you can ignore the steps below. Add the following entry to your doortuning.ymt file. ``` ffselfstoragegarage StdDoorOpenBothDir ``` At the end of the file, add the following entry: ``` ff_prop_garage_door ffselfstoragegarage ``` Save the file & you're done. # Vanilla Files Source: https://docs.zydrec.com/selfstorage/vanilla-files Vanilla files will not be escrowed by FiveM asset escrow to allow edits for compatibility reasons. If you do happen to find an escrowed vanilla file please contact us via the [discord](https://discord.gg/zhjdFVVAWG). This resource modifies the following vanilla files. ### Collision ``` hi@lr_sc1_00b_0.ybn lr_sc1_00b_0.ybn ``` ### YMAPs ``` lr_sc1_00b_strm_0.ymap lr_sc1_occl_02.ymap ``` ### YDR ``` sc1_00b_det_01.ydr sc1_00b_det_01a.ydr sc1_00b_lockups.ydr sc1_00b_lockupscorner.ydr ``` ### Scenarios (YMT) ``` south_los_santos.ymt ``` # Animations Source: https://docs.zydrec.com/zydrec-gemsjewelry/animations # zydrec-robbery-lib ## Installation Keep the resource folder name as: ```text theme={null} zydrec-robbery-lib ``` Renaming the resource is not supported and may break exports, events, or external integrations. ## Configuration Configuration is located in: ```lua theme={null} config/zydrec-gemsjewelry.lua ``` Available settings: ```lua theme={null} ServerConfig.Enabled ServerConfig.SmashDistance ServerConfig.Debug ServerConfig.CheckPlayerState ServerConfig.AllowedWeapons ServerConfig.Locations ``` When `ServerConfig.Enabled = false`, the module does not register exports, events, or cabinet state. Set: ```lua theme={null} ServerConfig.AllowedWeapons = false ``` to disable weapon validation entirely. Set: ```lua theme={null} ServerConfig.CheckPlayerState = false ``` to disable dead, laststand, handcuffed and escorted state validation. ## Usage Example smash flow: ```lua theme={null} local cabinetId = exports['zydrec-robbery-lib']:getNearestCabinetId(source) if not cabinetId then return end if not exports['zydrec-robbery-lib']:canSmashCabinet(source, cabinetId) then return end local success = exports['zydrec-robbery-lib']:smashCabinet(source, cabinetId, true) if not success then return end ``` ## Exports ```lua theme={null} getNearestCabinetId(source) getNearestCabinetIdFromCoords(coords, maxDistance) isCabinetSmashed(cabinetId) canSmashCabinet(source, cabinetId) smashCabinet(source, cabinetId, playAnimation) smashNearestCabinet(source, playAnimation) resetCabinet(cabinetId) resetCabinetsInLocation(locationRef) resetAllCabinets() shutters(locationRef, action) isShutterOpen(locationRef) ``` ### getNearestCabinetId Returns the nearest cabinet within `10.0` units. Returns: ```lua theme={null} cabinetId | nil ``` ### getNearestCabinetIdFromCoords Accepts: * `vector3` * `vector4` * Table containing `x`, `y`, and `z` `maxDistance` defaults to `10.0`. Returns: ```lua theme={null} cabinetId | nil ``` ### canSmashCabinet Returns `true` when the player can smash the specified cabinet. Checks: * Valid player ped * Valid cabinet * Cabinet is intact * Player state validation (if enabled) * Distance validation * Weapon validation (if enabled) ### smashCabinet Returns: ```lua theme={null} true | false ``` When `playAnimation` is enabled, the server waits for the client animation flow to complete before returning a result. ### smashNearestCabinet Returns: ```lua theme={null} cabinetId | nil ``` ### resetCabinetsInLocation Accepts either a configured location name or location index. Examples: ```lua theme={null} resetCabinetsInLocation('Paleto') resetCabinetsInLocation(3) resetCabinetsInLocation('3') ``` ## Shutters Shutters are controlled server-side and spawned locally on clients from `ServerConfig.Locations`. Each location can define its own `shutters` block next to its cabinet definitions. Example: ```lua theme={null} exports['zydrec-robbery-lib']:shutters('paleto', 'closed') exports['zydrec-robbery-lib']:shutters('paleto', 'open') exports['zydrec-robbery-lib']:shutters('all', 'toggle') ``` The `shutters` export accepts `open`, `closed` and `toggle`. `close` is accepted as an alias for `closed`. `isShutterOpen(locationRef)` returns whether every shutter part in the requested location is open. `ServerConfig.Locations[].shutters.parts[].coords` is a direct `vec4` world coordinate, including heading. Set `ServerConfig.Locations[].shutters.enabled = false` to disable shutter state and visuals for one configured location. Set `ServerConfig.Locations[].shutters.defaultOpen` to control the initial shutter state for one configured location. The configured jewelry locations treat `coords` as the closed position; open height, animation timing and resync range are hardcoded in the shutter module. `zydrec_gj_prop_shutter_02` is hardcoded as a temporary spawned part so it despawns while open and does not clip through the roof. ## Debug Enable debug rendering with: ```lua theme={null} ServerConfig.Debug = true ``` When enabled, cabinet labels and prop outlines are rendered for development and testing. # Customizable assets Source: https://docs.zydrec.com/zydrec-gemsjewelry/customizable-assets All the textures (.ytd files) will always be available for customization.

Vanilla files will **not** be escrowed (locked) meaning that they are customizable.
| ASSET NAME | LOCATION | | --------------------------- | ------------- | | `zydrec_gj_prop_3dlogo.ydr` | `stream/ydr/` | Billede Found an asset that you'd like to be customizable? Notify us in the [discord](https://discord.gg/zhjdFVVAWG) and we'll help you out. # Doortuning Source: https://docs.zydrec.com/zydrec-gemsjewelry/doortuning In order for the doors & gates to behave correctly, you would need to install a `doortuning.ymt` file. The file can be found in `zydrec-mapdata` resource. If you're only streaming **one** `doortuning.ymt` you can ignore the steps below. This resource uses vanilla presets, so you don’t need to install a tuning entry, only a **ModelToTuneMapping** entry. Paste the following entries to the `doortuning.ymt` file (usually at the bottom). ```lua theme={null} zydrec_gj_prop_entrance_door DefaultStandard zydrec_gj_prop_officedoor DefaultStandard ``` All done. # Locations Source: https://docs.zydrec.com/zydrec-gemsjewelry/locations Gem's Jewelry has multiple locations around San Andreas. | IPL/YMAP | Location | Coordinates | | :----------------------------: | :------: | :--------------------------------: | | `zydrec_gj_int_vinewood_milo_` | Vinewood | `231.34581, 370.436157, 106.85556` | Map Vinewood Location | IPL/YMAP | Location | Coordinates | | :------------------------------ | :-------- | :------------------------------- | | `zydrec_gj_int_grapeseed_milo_` | Grapeseed | `1652.153, 4847.899, 42.7178154` | Map Grapeseed Location | IPL/YMAP | Location | Coordinates | | :--------------------------- | :--------- | :---------------------------------- | | `zydrec_gj_int_paleto_milo_` | Paleto Bay | `-270.8743, 6237.56934, 32.2275734` | Map Paleto Location # Configuring locations Inside the resource, you’ll find the following structure: * `stream/locations/` → Contains a folder for each location # How to remove a location If you only want to keep specific locations, you can remove the others manually. ## Example: Keep Vinewood location only Go to `stream/locations/` and delete all folders except Vinewood. In this case, delete: Grapeseed & Paleto Bay. Done! Now only the Vinewood location will remain in your resource. # Vanilla files Source: https://docs.zydrec.com/zydrec-gemsjewelry/vanilla-files Vanilla files will **not** be escrowed (locked) to allow edits for compatibility reasons. If you do happen to find an escrowed vanilla file please contact us via the [discord](https://discord.gg/zhjdFVVAWG). This resource includes multiple locations and therefore modifies several vanilla files. If you want to remove specific locations, you can do so by following this [guide](/zydrec-gemsjewelry/locations). ### Collision ```text theme={null} hi@hw1_01_0.ybn hw1_01_0.ybn cs1_05_3.ybn hi@cs1_05_2.ybn cs2_01_5.ybn hi@cs2_01_8.ybn ``` ### YMAPs ```text theme={null} hei_hw1_occl_01.ymap cs1_occl_09.ymap hei_cs1_05_strm_1.ymap cs2_occl_02.ymap ``` ### YDR & YDD ```text theme={null} hw1_01_hillsidec.ydr hw1_01_hillsidedecalsb.ydr hw1_01_hillsidegnd.ydr cs1_05_carlot_shops.ydr cs1_05_carlot_shops_dec.ydr cs1_05_glue03.ydr cs2_01_ground.ydr cs2_01_markets2_obj2a.ydr cs2_01_markets4.ydr cs2_01_shop_dec3.ydr cs1_05_slod1_children.ydd cs2_01_slod1_children.ydd ``` # Customizable assets Source: https://docs.zydrec.com/zydrec-littleseoul/customizable-assets All the textures (.ytd files) will always be available for customization. The following files are not escrowed by the FiveM Asset Escrow system allowing you to edit the files however you'd like. `zydrec_kt_apt_prop_apartment_txt.ydr` Zydrec Kt Apt Prop Apartment Txt2 Zydrec Kt Apt Prop Apartment Txt1 `zydrec_kt_apt_prop_apartment_logo.ydr` zydrec_kt_apt_prop_apartment_logo1 Billede `zydrec_kt_apt_prop_sigelevator.ydr`, `zydrec_kt_apt_prop_sigstairs.ydr` and `zydrec_kt_apt_prop_ctsigns.ydr` elevator & stairs stairs elevator photo photo This page is still being worked on. Some editable assets are not mentioned here. # Doortuning Source: https://docs.zydrec.com/zydrec-littleseoul/doortuning In order for the doors & gates to behave correctly, you would need to install a `doortuning.ymt` file. The file can be found in `zydrec-mapdata` resource. If you're only streaming **one** `doortuning.ymt` you can ignore the steps below. This resource uses vanilla presets, so you don’t need to install a tuning entry, only a **ModelToTuneMapping** entry. Paste the following entries to the `doortuning.ymt` file (usually at the bottom). ```lua theme={null} zydrec_kt_apt_prop_roomdoor DefaultStandard zydrec_kt_apt_prop_roomdoorb DefaultStandard zydrec_kt_apt_prop_bdoor DefaultStandard zydrec_kt_apt_prop_elevslide SlidingHorizontalExtendedRange zydrec_kt_apt_prop_bdoor DefaultStandard ``` All done. # Entitysets Source: https://docs.zydrec.com/zydrec-littleseoul/entitysets # Room entitysets Each floor can be customized to have one set of room entitysets. For example, you can have floor 2 set as 'empty' and floor 3 set as 'basic'. You'll find the preview of each entityset below. ## Empty The 'empty' entityset is an apartment with no furniture or appliances, just the basic shell, letting the players choose what each of their rooms should look like. Empty1 Empty2 ## Basic (recommended) The basic entityset is an apartment with room dividers, ready to move in and furnish. Basic2 Basic1 ## Full The 'full' entityset is a fully furnished apartment, ready to live in. Full2 Full1 ## How to configure The resource comes with the following config file 'config.lua'. This allows you to configure each room's entityset based on floors. Below is the default 'config.lua' that comes with the resource. ```lua theme={null} Config = {} -- Set to true to see debug prints in F8. Default is false. Config.Debug = false Config.FloorModes = { [1] = 'full', -- floor 1 is configured to have the rooms set as 'full' [2] = 'full', [3] = 'full', [4] = 'full', [5] = 'basic', -- floor 5 is configured to have the rooms set as 'basic' [6] = 'basic', [7] = 'basic', [8] = 'empty', -- floor 8 is configured to have the rooms set as 'empty' [9] = 'empty', [10] = 'empty', } return Config ``` ## Support If you have any questions or need help, visit our [discord](https://discord.gg/zhjdFVVAWG). # Vanilla files Source: https://docs.zydrec.com/zydrec-littleseoulvanilla-files Vanilla files will not be escrowed by FiveM asset escrow to allow edits for compatibility reasons. If you do happen to find an escrowed vanilla file please contact us via the [discord](https://discord.gg/zhjdFVVAWG). This resource modifies the following vanilla files. ### Collision ``` hi@kt1_06_0.ybn kt1_06_0.ybn hei_kt1_rd_5.ybn hei_kt1_rd_7.ybn ma@kt1_06_0.ybn ``` ### YMAPs ``` hei_kt1_06_strm_0.ymap hei_kt1_rd_long_0.ymap hei_kt1_rd_strm_0.ymap ``` ### YDR & YDD ``` kt1_06_consitefizz01_lod.ydr kt1_06_consitehedge.ydr kt1_06_decals02.ydr kt1_06_grd01.ydr kt1_06_slod1_children.ydd kt1_lod_1_2_5_6_17_children.ydd kt1_props_combo0116_slod_children.ydd ``` ### Scenarios (YMT) ``` little_seoul_park.ymt ``` # Billboards Source: https://docs.zydrec.com/zydrec-starlitemotel/billboards This asset delivers custom billboards that you can easily remove if you wish to do so. Billboard 01 Billboards 02 # How to customize the billboards You can easily customize the billboards by editing the following texture dictionary (.ytd). `zydrec-starlitemotel\stream\billboard_advertisement\zydrec_sm_ext_txd_billboard.ytd` # how to remove the custom billboards Simply delete the follow `billboard_advertisement` located in `starlitemotel\stream` and you'll be good to go. # Customizable assets Source: https://docs.zydrec.com/zydrec-starlitemotel/customizable-assets This resource is fully open source therefore every asset is customizable. # Doors Source: https://docs.zydrec.com/zydrec-starlitemotel/doors There are a total of 30 doors, This is exported using the [Tstudio prop collector](https://shop.tstudio3d.com/package/7373247). You may find it useful. ```json theme={null} { "name": "starlitemotel", "interiorId": 0, "doors": [ { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 949.1641, "z": 79.4339, "y": -201.9893 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 949.1641, "z": 76.3763, "y": -201.9893 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 949.1641, "z": 73.3198, "y": -201.9893 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 952.2884, "z": 79.4339, "y": -196.79 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 952.2884, "z": 76.3763, "y": -196.79 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 952.2884, "z": 73.3198, "y": -196.79 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 963.7816, "z": 79.4339, "y": -213.5072 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 963.7816, "z": 76.3763, "y": -213.5072 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 963.7816, "z": 73.3198, "y": -213.5072 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 966.9059, "z": 79.4339, "y": -208.308 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 966.9059, "z": 76.3763, "y": -208.308 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 966.9059, "z": 73.3198, "y": -208.308 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 970.0302, "z": 79.4339, "y": -203.1087 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 970.0302, "z": 76.3763, "y": -203.1087 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 973.1544, "z": 76.3763, "y": -197.9094 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 973.1544, "z": 73.3198, "y": -197.9094 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 960.0748, "z": 79.4339, "y": -217.1438 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 960.0748, "z": 76.3763, "y": -217.1438 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 960.0748, "z": 73.3198, "y": -217.1438 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 954.8755, "z": 76.3763, "y": -214.0195 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 954.8755, "z": 73.3198, "y": -214.0195 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 954.8755, "z": 79.4339, "y": -214.0195 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 949.6762, "z": 79.4339, "y": -210.8952 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 949.6762, "z": 76.3763, "y": -210.8952 } }, { "modelName": "zydrec_sm_prop_door", "heading": 149, "modelHash": 1474746819, "coords": { "x": 949.6762, "z": 73.3198, "y": -210.8952 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 946.0399, "z": 79.4339, "y": -207.1886 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 946.0399, "z": 76.3763, "y": -207.1886 } }, { "modelName": "zydrec_sm_prop_door", "heading": 59, "modelHash": 1474746819, "coords": { "x": 946.0399, "z": 73.3198, "y": -207.1886 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 970.0302, "z": 73.3198, "y": -203.1087 } }, { "modelName": "zydrec_sm_prop_door", "heading": 239, "modelHash": 1474746819, "coords": { "x": 973.1544, "z": 79.4339, "y": -197.9094 } } ] } ``` # Doortuning Source: https://docs.zydrec.com/zydrec-starlitemotel/doortuning In order for the doors & gates to behave correctly, you would need to install a `doortuning.ymt` file. The file can be found in `zydrec-mapdata` resource. If you're only streaming **one** `doortuning.ymt` you can ignore the steps below. This resource uses vanilla presets, so you don’t need to install a tuning entry, only a **ModelToTuneMapping** entry. Paste the following entries to the `doortuning.ymt` file (usually at the bottom). ```lua theme={null} zydrec_sm_prop_door DefaultStandard ``` All done. # Vanilla Files Source: https://docs.zydrec.com/zydrec-starlitemotel/vanilla-files Vanilla files will **not** be escrowed (locked) to allow edits for compatibility reasons. If you do happen to find an escrowed vanilla file please contact us via the [discord](https://discord.gg/zhjdFVVAWG). ### Collision ```text theme={null} hi@hei_hw1_13_0.ybn hei_hw1_13_0.ybn ``` ### YMAPs ```text theme={null} hei_hw1_13.ymap hei_hw1_13_strm_0.ymap hei_hw1_lod.ymap hei_hw1_occl_01.ymap hei_hw1_rd.ymap hei_hw1_rd_strm_6.ymap m25_2_distlodlights_medium035.ymap m25_2_distlodlights_small015.ymap m25_2_lodlights_medium035.ymap m25_2_lodlights_small015.ymap vw_distlodlights_medium035.ymap vw_distlodlights_small060.ymap vw_lodlights_medium035.ymap vw_lodlights_small060.ymap ``` ### YDR & YDD ```text theme={null} hw1_13_props_combo_slod_children.ydd hw1_13_slod1b_children.ydd hw1_lod_11_12_13_19_children.ydd hw1_lod_slod4_children.ydd hw1_13_ground.ydr hw1_13_ground_a1.ydr hw1_13_motel.ydr hw1_13_res2.ydr hw1_13_wires.ydr hw1_lod_slod4.ydr ``` # Wall Colors Source: https://docs.zydrec.com/zydrec-starlitemotel/wall-colors This asset does **not** come with a script to change the wall colors but it does support it which means you can easily implement your own script. Below you'll find all the information necessary to implement your own script. Wall colors are controlled through an interior entityset `wall_tint` paired with a tint palette texture. Setting a color index tells the game which row of the palette to sample. `wall_tint` is already active by default in the interiors ymap, so you generally **don't need to call** `ActivateInteriorEntitySet`. ## Colors | Index | Preview | Hex | | :---- | :------ | :-------- | | 0 |
| `#f1f1f1` | | 1 |
| `#dfd7cd` | | 2 |
| `#e1be8e` | | 3 |
| `#ebab69` | | 4 |
| `#7e9ab1` | | 5 |
| `#736dd2` | | 6 |
| `#38356e` | | 7 |
| `#a85e53` | | 8 |
| `#f13b59` | | 9 |
| `#8e4d58` | | 10 |
| `#96a08a` | | 11 |
| `#646f69` | | 12 |
| `#473c5b` | | 13 |
| `#d5a6de` | | 14 |
| `#6b6a6c` | | 15 |
| `#343435` | | 16 |
| `#c1cde0` | | 17 |
| `#023020` | | 18 |
| `#4fede5` | | 19 |
| `#62c1e5` | | 20 |
| `#ff7b7b` | | 21 |
| `#000000` | | 22 |
| `#ffee8c` | | 23 |
| `#c0c0c0` | | 24 |
| `#012d21` | | 25 |
| `#e190b7` | | 26 |
| `#a2e783` | | 27 |
| `#49862e` | | 28 |
| `#5e0606` | | 29 |
| `#653e21` | | 30 |
| `#d5f3c6` | | 31 |
| `#ae4bff` | ## interior locations | Location (x, y, z) | IPL (.ymap) | | ---------------------------------- | ---------------------------------------------------- | | 976.092896, -201.667053, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_ | | 972.968628, -206.866302, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_1 | | 969.844360, -212.065567, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_2 | | 966.720032, -217.264832, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_3 | | 956.317139, -220.082275, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_4 | | 951.117920, -216.957993, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_5 | | 945.918579, -213.833694, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_6 | | 943.101379, -203.430939, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_7 | | 946.225647, -198.231659, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_8 | | 949.349915, -193.032410, 73.718597 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_9 | | 976.092896, -201.667053, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_10 | | 972.968628, -206.866302, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_11 | | 969.844360, -212.065567, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_12 | | 966.720032, -217.264832, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_13 | | 956.317139, -220.082275, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_14 | | 951.117920, -216.957993, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_15 | | 945.918579, -213.833694, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_16 | | 943.101379, -203.430939, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_17 | | 946.225647, -198.231659, 76.775070 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_18 | | 949.349915, -193.032410, 76.775101 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_19 | | 976.092896, -201.667053, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_20 | | 972.968628, -206.866302, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_21 | | 969.844360, -212.065567, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_22 | | 966.720032, -217.264832, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_23 | | 956.317139, -220.082275, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_24 | | 951.117920, -216.957993, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_25 | | 945.918579, -213.833694, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_26 | | 943.101379, -203.430939, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_27 | | 946.225647, -198.231659, 79.832687 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_28 | | 949.349915, -193.032410, 79.832703 | zydrec\_sm\_int\_interior\_zydrec\_sm\_int\_milo\_29 | ## preview Wall Colors Support